// Fill out your copyright notice in the Description page of Project Settings.

//
//this class define the hit effect
//

#pragma once

#include "GameFramework/Actor.h"
#include "FireEffect.generated.h"

UCLASS()
class ISALONG2_API AFireEffect : public AActor
{
	GENERATED_BODY()
	
public:	
	// Sets default values for this actor's properties
	AFireEffect();

	// Called when the game starts or when spawned
	virtual void BeginPlay() override;
	
	// Called every frame
	virtual void Tick( float DeltaSeconds ) override;

	virtual void SetUpParticle(UParticleSystem* particle);

protected:
	UParticleSystemComponent* _particleSys;
};
